MathFinder

A PathFinder Utility

Brought to you by Courtney

Base Strength: Base Dexterity: Base Constitution: Base Intelligence: Base Wisdom: Base Charisma:
Strength Modifiers: Dexterity Modifiers: Constitution Modifiers: Intelligence Modifiers: Wisdom Modifiers: Charisma Modifiers:
Base Fortitude Save: Base Reflex Save: Base Will Save:
Fortitude Save Modifiers: Reflex Save Modifiers: Will Save Modifiers:
Class Level: Base HitPoints: Base AC: Base Attack Bonus 1: Base Attack Bonus 2:
Bonus Attack from Feats: Bonus Damage from Feats: Weapon Name: Weapon Attack: Weapon Hit Dice: Weapon Damage Bonus:






Current Strength: {{strength()}}   ({{displayModifier(strength())}})
Current Dexterity: {{dexterity()}}   ({{displayModifier(dexterity())}})
Current Constitution: {{constitution()}}   ({{displayModifier(constitution())}})
Current Intelligence: {{intelligence()}}   ({{displayModifier(intelligence())}})
Current Wisdom: {{wisdom()}}   ({{displayModifier(wisdom())}})
Current Charisma: {{charisma()}}   ({{displayModifier(charisma())}})

Current Fortitude Save: {{fortitude()}}
Current Reflex Save: {{reflex()}}
Current Will Save: {{will()}}

Current Hit Points: {{calculateHitPoints()}}
Current AC: {{calculateAC()}}

Your first attack with {{weaponName}} has an attack bonus of {{calculateWeaponAttack(baseAttack1)}} and does {{weaponHitDice}} + {{calculateWeaponDamage(baseAttack1)}} damage.
Your second attack with {{weaponName}} has an attack bonus of {{calculateWeaponAttack(baseAttack2)}} and does {{weaponHitDice}} + {{calculateWeaponDamage(baseAttack2)}} damage.